Practice

The work changes. Certain decisions keep recurring.

I do not use one fixed method for every project. These are the decisions that keep proving useful across different kinds of work.

View the work

Recurring decisions

Three things I keep coming back to

01

Start with the situation, not the inherited structure.

A recurring first move is to question the structure that arrived with the brief. A content portal can become a service around working moments; a migration can become a coupled delivery system; repeated course decisions can become a design system; regulation can become assessment reasoning; a self-service default can become a facilitated environment.

Current operating description

Frame. Shape. Make. Evidence.

These are overlapping modes rather than four steps. A project can move between them repeatedly as new information appears.

01

Frame

Clarify the situation, audience, constraints and the problem genuinely worth solving.

02

Shape

Turn that understanding into product, learning, experience or system architecture before inherited implementation becomes the brief.

03

Make

Prototype, design, build and produce at the scale the problem requires — from interaction to system.

04

Evidence

Separate intention from implementation, observation and validation; qualify what the work can safely claim.

Selected evolution

The unit of design has widened

Interaction and course production are still part of the work. What changed is how often the problem now requires product, platform and system decisions around them.

  1. 2015 · Artefact · Experience

    Interaction became a facilitated environment.

    Pathways stretched an authoring tool into a non-linear, stateful environment built around the conversation happening in the room.

    Read the analysis
  2. 2015–21 · Artefact · Experience · System

    Learning design widened inside a regulated system.

    Course artefacts, assessment reasoning, responsive context and production practice sat inside six years of broader learning work in an aviation safety regulator.

    Read the analysis
  3. 2024 · Experience · Content · Platform

    The platform and course estate became one delivery problem.

    Migration, learning architecture, more than sixty rebuilds and operations had to move concurrently rather than wait for clean hand-offs.

    Read the analysis
  4. 2026–27 · Product · Experience · System

    The unit of design widened to a connected service.

    Product strategy, experience architecture, service relationships and production implementation now operate together while still resolving into useful participant moments.

    Read the analysis

Specialist depth

Tools and systems are materials, not the pitch

Technical depth matters when it lets the learning or product behave in a way a simpler implementation cannot.

Follow the work

The useful question is what the situation needs next.